
Theme for January 2018
Here is the first theme: Clear the room This theme gives a lot of room for interpretation and possibilities to implement different game mechanics. Puzzle […]
Continue reading »Here is the first theme: Clear the room This theme gives a lot of room for interpretation and possibilities to implement different game mechanics. Puzzle […]
Continue reading »Wow, the time flies. It is over four years since my last blog post and to be honest – it doesn’t feel like it was […]
Continue reading »I’m working on the sequel of Pixel Cow since a couple months or so. I’m using a new game engine for Pixel Cow. It took […]
Continue reading »Last week I’ve printed four images from Help Harry on canvas. They are a nice decoration for our living room. 😀
Continue reading »Last night I created my first digital painting in Photoshop CS6. I know it’s far away from a good piece of art, but hey, it […]
Continue reading »After many long nights I finally finished the work on my new blog. Well at least the public part of the blog. There are still […]
Continue reading »Since the beginning of July I started to work fulltime for a company. I work again as a senior software developer primarly with Microsoft technologies […]
Continue reading »I am happy to announce that Help Harry has now been released! There are 75 physics based puzzle levels in the first version and more […]
Continue reading »I did some “artwork” on the beach of Carmel. 😉
Continue reading »… since my last post. I am currently on a very long vacation and I can hardly find time to develop Help Harry. But the […]
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